Open World Problemson December 18, 2014 at 7:30 am
We’re inundated with lazy, formulaic, and tedious open world games nowadays.
Even though Halloween has come and gone, I hope you’ll forgive me if I indulge myself by telling you about a VERY special board game: “Betrayal at House on the Hill”
The flavor of a smartly chosen brew can help invoke the crucial emotions necessary to help fuel immersion.
Another year, another Tyler Johnson’s Ultimate Iron Man of Gaming Decathlon + Awesomefest™. For those not in the know, every year Tyler hosts a party at his mother’s home in rural Cincinnati, Ohio. Friends and friends of friends gather for food, drinks, and an eclectic array of games both old new to match wits in. […]
Let me preface this by saying that I don’t think “Watch Dogs” is a bad game. It’s not. It has interesting ideas and a lot of content. If you’re the type of person that values the illusion of innovation and likes a LOT of stuff to do – even if that stuff isn’t very fun – then “Watch Dogs” will please you.
Me? I’m not like that.
Why not make an “XCOM” game and only use coworkers for soldiers?