Finally, the strength of indie is only going to grow. Last generation was only the start of what we’re going to end up seeing come out of the indie scene.

Indie gaming’s best trump card is the fact that it’s more directly connected to the gamers. More willing to take direct feedback from the very people that are going to be buying their games. More willing to take chances. More willing to reach out and say, “Hey, I want to make this game, but I need help from you guys to get it done. Give me money!” If they get money, clearly there is a market for their product. It’s working extremely well.

This is allowing for real gamer’s games. Stuff the big guys aren’t willing, or are too stupid, to delve into any more. Stuff that, while certainly not pushing the technological limits of gaming, is certainly pushing what we are perceiving gaming to be.

“Call of Duty” didn’t change the market, it just made its own. This will be the generation where many publishers see this and stop trying to achieve the same level of success. With that, we’ll see a flood of amazing new content.

Small budgets can be an absolutely wonderful thing. It FORCES you to be more creative to make things work. When given limitations, they’re able to come up with stuff that doesn’t conform to what’s considered normal. It’s the difference between a chef that has access to every ingredient he wants and a chef that has only a few on hand. The chef with fewer ingredients is going to have think a lot more and do some things different. That’s how you grow and change things.

Plus, a lot of these indie developers grew up playing the exact same games we did during the 16-bit days. These are the games that have inspired them and led them to create games themselves. They want to have the same impact on people that those games had on them. This generation is going to allow them to reach even more people and that’s going to be a really good thing. Not only for the games they’re going to make, but for the potential impact it might have on the big guys.

Hey, the AAA guys might see some of the error in their ways… maybe.

I’m obviously very optimistic, but there has been a decrease in generic shooters, while RPGs and horror games are starting to see a bit of a resurgence. This tells me that things are gently starting to sway back into the favor of real gamers. More games are coming out with sensible budgets that recognize their audience and know how much potential profit is available, rather than companies blowing $200 million and reaching for the stars… by standing on a stool.

Once everyone realizes that there can only be one “Call of Duty”, they can let that franchise do its thing and then do their own. I think some people are starting to learn this lesson: “Call of Duty” didn’t change the market, it just made its own. This will be the generation where many publishers see this and stop trying to achieve the same level of success. With that, we’ll see a flood of amazing new content. I’m confident we’re going to see it happen and I’m excited for the future.