Review: ‘Street Fighter x Mega Man’on January 10, 2013 at 8:00 am
Well, this game is an interesting turn of events. What a pleasant surprise! Admittedly, very shortly before this game was announced, I may have written a few things about Capcom that were rather… unflattering. Things along the lines of them not making any more games like this and… huh, what’s that? Capcom didn’t actually make this?
Oh, then all that stuff I said still stands.
That’s right, “Street Fighter x Mega Man” is actually a fan-made game. Granted, it’s one that is officially supported and distributed from Capcom (for free, no less), but it started as a passion project from one man, Seow Zong Hui. I imagine since Capcom didn’t have anything lined up for the Blue Bomber’s 25th anniversary, they found this fan project in development and figured, “Hey, this guy is pretty far along with this thing and it’s also a pretty cool idea. We would’ve never come up with it! Let’s offer him a little bit of money to help him finish and give him a ridiculous deadline!”
At least, that’s what I think was said.
I say that because certain aspects of the game definitely feel rushed and even unfinished, but we’ll touch on that later.
Now, don’t let the name fool you, this isn’t a fighting game or even a weird SRPG/action RPG hybrid, like other crossover games with an “X” joining the two franchises. This is a pure “Mega Man” game done in the 8-bit style.
Though it isn’t like we haven’t recently seen the revival of 8-bit “Mega Man”; Capcom developed “Mega Man” 9 and 10, and there have been countless fan projects produced. However, none of them have had this “Street Fighter” element. At least, none of the ones that I’ve seen. But it’s precisely that “Street Fighter” connection that makes the idea of this game so damn appealing and, for the most part, this connection is handled incredibly well.
When I first heard about this game, I figured that the eight bosses would just be the original eight World Warriors. To my surprise, only four of them were used: Ryu, Chun-Li, Dhalsim, and Blanka. The rest of the cast is filled out with Rose, Rolento, Crimson Viper, and Urien. That’s pretty decent variety that lends itself to some really interesting boss fights.
These boss fights are the highlight of the game, as they should be. Unlike the traditional robot masters used in normal “Mega Man” games, the bosses in this are already very well established characters and not just fodder for Mega Man to steal weapons from. They retain all of their moves from “Street Fighter” and are extremely exciting to fight.
Most “Mega Man” bosses have a very limited moveset, consisting of two, maybe three actions. Giving these “Street Fighter” characters their entire movesets makes them absolutely brutal at times. Ryu’s Hurricane Kick makes him immune to projectiles, Urien will shoot a straight projectile and will then shoot one up in the air after you jump over the first, Rolento throws grenades, knives, and actually uses his “Rekka” chain. As if that weren’t enough, some characters were even given extra moves, like Rose’s ability to teleport or C. Viper’s ability to shoot a laser beam from her face.
To top things off, the bosses also have a meter that fills up as they take damage. Yes, the bosses in this game use Ultras. They use them a lot, too. Urien will use his Aegis Reflector, Rose uses her Soul Satellite, Blanka drops… fruit? Ok, they’re not all iconic, but they do add a cool twist to “Mega Man” boss fights.
The music in this game is also really fun. It was composed by chiptune artist A_Rival and he has mashed up classic “Mega Man” diddies with the music from the stages of the “Street Fighter” characters. Think of it like Danger Mouse’s “Grey Album” but far more nerdy and awesome. Oh, it’s also free and you can find it here.