Assassin’s Creed IV: Black Flag

Assassin’s Creed IV: Black Flag Shanties

All Platforms (excluding Mac and Linux)

Okay, I didn’t like  “Assassin’s Creed 3”. I made that clear last year. So, when “ACIV” was announced, the only emotion I held for it was apathy. I didn’t care. I didn’t watch trailers. I didn’t watch gameplay. I didn’t read any previews. I knew that the franchise had finally hit it’s limit and I wasn’t going to buy it anymore.

I was wrong. “ACIV” is great and the best game in the series. However, that’s not what surprised me most.

See, this is a game about pirates and doing pirate things. The “Assassin’s Creed” stuff just gets in the way of something far more exciting. Nothing, and I mean nothing, sells and cements the idea that you’re a pirate better than the shanties sung by your crew. I was taken aback the first time I heard my crew flex their pipes and belt out these rough, yet weirdly pure and beautiful tunes.

Just listen!

The Dead Horse:

Leave Her Johnny:

Good Morning Ladies:

Randy Dandy O:

Fish in the Sea:

If you look in the comments of these videos, every single shanty in the game has people exclaiming, “This is the best song in ACIV!!!!!!!!!!” They’re all SO good.

I’ve listened to these driving around in my car. They make everything more epic and this is absolutely the best original music put into any game this year. And they’re freakin’ sea shanties!

Tomb Raider

Windows, Xbox 360, PS3

Already rebooted once, “Tomb Raider” seemed to never be able to regain its footing after “Angel of Darkness” on PS2. That terrible game pretty much set the tone that the series was never going to enjoy the same fan fervor it once had. The first reboot, “Tomb Raider: Legend” was good, but the designs and ideas were still rooted in the old ways. The game controlled well, but the games themselves still felt aged.

So, when ANOTHER reboot was revealed, my first thought was, “That was quick.” And in relative terms, it was. I guess when the other games didn’t quite set the world ablaze, they figured why not start over… again.

We were shown a game that didn’t look much like the “Tomb Raider” of the past, which probably put off the few remaining fans, but I’m glad they went in an entirely different direction. It turns out that when you throw away almost everything that no longer works, you allow yourself the opportunity to make something really special.

“Tomb Raider” is one of the best games I played all year. It does a fantastic job of genre blending, giving us a great third person shooter, good stealth, and rewarding exploration. This is one of those rare games that tries to be a jack-of-all-trades, but actually succeeds in doing so. It plays sharp and has some of the best pacing I’ve seen in a long time.

Then we have our heroine, Lara, who was finally transformed in a more realistic protagonist. Gone are the massive breasts, gone are the ridiculously tight clothes and short shorts, gone are the insanely pouty lips. Instead, Lara is a fairly attractive young girl with no real special features, who wears cargo pants and a tank top. Pretty much perfect for shooting guys in the face with a flaming arrow and ziplining in the forest.

Oh, right, I forgot about THE INTERNET. *nerd voice* “Tomb Raider” is a prime example of ludonarrative dissonance. In one scene she’s scared to even fire a gun and the very next she’s mowing through legions of men just to save her friends. Myaaahhh!”

I love it when buzzwords like “Ludonarrative Dissonance” get thrown around by people because someone, somewhere, saw a forum post from a guy that read a blurb on a website that mentioned it and that was when it was decided to be the catch phrase for people who wanted to hate on the game.

Look, “Tomb Raider” is a video game about an island with Bermuda Triangle-like effects, with a heavy supernatural element, that involves lots of action, adventuring, and skinning innocent animals. It’s fantasy based in reality, in the same way “Indiana Jones” and “Uncharted” are. Those, too, suffer from “Ludonarrative Dissonance”. So does “Die Hard” and every single action movie and game in existence.

It’s supposed to be fun and the story – which isn’t even that good to begin with – shouldn’t be the focus of what is an astonishly fun game to play.

We’re reaching a point in this hobby where we’re going to have to start differentiating between things we call “Video Games” and things we call “Interactive Fiction”. In “Interactive Fiction”, criticize storytelling all you want. In “Video Games”, please, focus purely on the game and whether it’s fun and well put together.

“Tomb Raider” is a video game, and it’s a damn good one. I never expected for the series to be back and I never expected it to be as good as it is.

Wii U

It’s finally worth buying!

There you have it. The things that did their best jack-in-the-box impression and gave me a great shock… in a good way, of course.

I’m always looking forward to things coming out of nowhere or absolutely defying any and all expectations I have for them. Who doesn’t love surprises? I do, and I want the industry to keep throwing them at me. Good ones, obviously.

Next time, we delve into the depths of dismal disappointments…